I thought I'd add something to the post below about ideas. Here's one to get you started, from a student of mine in last semester's "Materialism and Idealism" class:
Patients often need prodding to learn about disease and the behavioral and lifestyle changes necessary to live healthier lives. Yet the same people often play video games willingly and exuberantly. No prodding necessary. What if...you combined the two - the teaching and the game playing - into a fun, challenging yet subtly educational game?
Example: Create a video game where the combat hero's years of heavy smoking induces coughing fits that reveal his platoon's position to the enemy.
Patients often need prodding to learn about disease and the behavioral and lifestyle changes necessary to live healthier lives. Yet the same people often play video games willingly and exuberantly. No prodding necessary. What if...you combined the two - the teaching and the game playing - into a fun, challenging yet subtly educational game?
Example: Create a video game where the combat hero's years of heavy smoking induces coughing fits that reveal his platoon's position to the enemy.
Bam! Dead platoon.
Game over.
Smoking kills.
Lesson learned.
No need to carry around a jar full of diseased lungs bathed in formaldehyde. No more 8th graders chuckling in the back row.
Comments